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API Documentation
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105 void setPath (
const std::string_view& value) ;
void setNode(Node *value)
void setDepthStencilState(bool value)
void setAugmentCallback(ResourceDeclAugmentCallback *value)
void setDefaultCompositor(bool value)
bool getCompressDecl() const
bool getBlendState() const
void setBlendState(bool value)
void setScene(bool value)
void setCameras(bool value)
bool getDepthStencilState() const
bool getCompositors() const
void setSamplers(bool value)
bool getRenderQueues() const
Holds information about a resource set (project) saving query.
Definition: ResourceSetSaveQuery.h:14
void setRasterState(bool value)
void setPath(const std::string_view &value)
void setShaders(bool value)
A callback called whenever a resource is being processed, during a save or load of resource set.
Definition: ResourceDeclAugmentCallback.h:20
void setBuffers(bool value)
bool getDefaultCompositor() const
bool getRasterState() const
std::string_view getPath() const
void setShaderPrograms(bool value)
ResourceDeclAugmentCallback * getAugmentCallback() const
void setTextures(bool value)
Represents a node in a scene graph.
Definition: Node.h:14
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
bool getShaderPrograms() const
void setMeshes(bool value)
void setCompositors(bool value)
void setRenderQueues(bool value)
void setCompressDecl(bool value)